Course programme

Build a go-kart and Learn science, technology, Engineering, ARTS, maths

A clear online learning journey for curious young people who want to understand how ideas become prototypes, systems, and race-ready solutions.

View the learning path

A practical course, one lap at a time.

Each module combines accessible concepts with guided making. Learners work at their own pace online, then apply what they discover through focused challenges.

Format
35 online STEAM lessons
Approach
Guided projects and practical challenges
Focus
Engineering, technology, creativity, and teamwork
Marcin Budkowski, Cadillac Formula 1 Team Principal and STEAM Racing Future co-founder

Meet the co-founder

Marcin Budkowski

Cadillac Formula 1 Team Principal and co-founder of STEAM Racing Future™.

Marcin with over 20 years of experience from F1:  as McLaren, Ferrari engineer, and team principlal brings the spirit of elite motorsport into every learning journey, helping young people discover where curiosity, creativity, and engineering can take them.

Learning modules

From curiosity to a finished prototype.

01Module

Think like an engineer

Discover how questions, observation, and creative problem-solving shape every strong design.

Learning outcome

Frame a challenge and sketch a first solution.

02Module

Design the system

Explore mechanisms, materials, and planning methods inspired by real race-team thinking.

Learning outcome

Turn an idea into a practical design plan.

03Module

Build and test

Create, test, review, and improve a prototype through hands-on engineering tasks.

Learning outcome

Use evidence from testing to make better decisions.

04Module

Share the result

Bring your work together, communicate your process, and celebrate what you learned.

Learning outcome

Present a project with clarity and confidence.

Project work

Learning that moves beyond the screen.

The course is built around projects that make space for imagination, experimentation, and improvement.

Race-inspired design challenge

Explore the choices behind a fast, capable machine and propose your own solution.

Prototype workshop

Build a model, test an idea, and document what changes made it better.

Team briefing

Explain your design thinking using drawings, notes, and a clear project story.

Marcin Budkowski and young learners gathered around a racing kart

Your schedule

A flexible online rhythm.

Lessons are designed for independent progress, with each stage building on the last.

  1. Months 1–2

    Start line

    Explore core STEAM ideas and select your first challenge.

  2. Months 3-5

    Development lap

    Design, build, and test your solutions through guided lessons.

  3. Months 6-7

    Final run

    Refine your project and share what you have learned.

Ready to start your learning lap?

Explore an online course where curiosity gets built into something real.

Send an enrollment enquiry and our team will contact you by email with the next steps.